Category Archives: Interview

Paradise Killer Special Developer Interview

Hello everyone! In this special developer interview, we ask Kaizen Game Works creative director Oli Clarke Smith, some questions about the conception, development, and future plans for Paradise Killer. Read on below! 1Print Games: First, let’s talk about the beginnings of Kaizen Game Works. How did it all started? Phil and I are childhood friends […]

Neo Cab Special Developer Interview

Hello everyone! In this special developer interview, 1Print Games asks P. Henry Ewing, creative director at Chance Agency, some questions about the conception, development, and things you may not know about Neo Cab. Read on below! 1Print Games: First, let’s talk about the origins of your studio, Chance Agency. How did it came to be? […]

Eternal Radiance Special Developer Interview

Hello everyone! In this special developer interview, 1Print Games asks Visualnoveler, creator of Eternal Radiance, some questions about the conception, development, and things you may not know about the game. Read on below! 1Print Games: First, please tell us how the idea to make Eternal Radiance came about. The idea for Eternal Radiance came about […]

Death Squared Interview With Ashley Ringrose

Hello everyone! 1Print Games co-founder Iggy recently spoke to SMG Studio founder Ashley Ringrose about the wonderful party game Death Squared. In this special interview, Ash discusses about the origins of Death Squared, things you may not know about the game, and its future! 1Print Games: First, let’s talk about the origins of Death Squared. […]

Ittle Dew Interview With Daniel, Regnslöja, And Nils

Hey folks, 1Print Games co-founder Iggy recently spoke to members at Swedish development studio Ludosity who worked on the very first Ittle Dew game. Learn what game designer Daniel Remar artists Anton Nilsson (Regnslöja) and Nils Härgestam have to say about Ittle Dew’s beginnings, the Ittle Dew Limited Edition, and the future of Ittle Dew! […]

Kero Blaster Interview With Daisuke “Pixel” Amaya

Hey folks, This month, we interviewed Kero Blaster and Cave Story creator Daisuke “Pixel” Amaya to learn more about the game, its history, and development. Check out the Japanese interview here! Without further ado, let’s dive in! 1Print Games: Let’s talk about the origins of Kero Blaster. We know you decided to remake Gero Blaster […]